Freezetime
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Know their next round
before they play it.
Every pro map, instantly. Your own demos, privately.

Freezetime turns thousands of pro maps into opponent reports, grenade patterns and rehearsed executes you can open in a second. It parses your own demos on your machine, not on ours.

Open the archive (free) Analyze a demoSee plans
2,985pro maps
48tournaments
107teams
weeklynew matches
2D replay: MOUZ vs Team Spirit, Mirage, round 5 donkmagixxsh1rotN1Rzont1xPRSpinxtorzsixelexxertioN
MOUZ vs Team Spirit · 1–3BLAST Open Porto 2026 · Round 5 · 0:18
0:18
see what you get

What you get

2D replay of every pro map

Every round of every match in the archive, instantly - no demo download, no client. Scrub, jump to any kill, follow a player, stack rounds as ghosts on one map.

Opponent report

Utility habits, 0:15 setups, rehearsed executes, rotations, roles and economy. One page per team and map, with a ▶ into the real rounds behind every number.

Find rounds

Team → map → economy → result → what happened inside: AWP kills on eco, late defuses, B plants after 1:30. Every matching round, one click from the replay.

Pattern Finder

Where a team's grenades land, when in the round and from where. Drag a box on the map to isolate a spot; the round list jumps into the replay.

Your demos never upload

Drop a .dem and it is parsed inside your browser with WebAssembly. Nothing leaves your machine; the result opens as a full match page in seconds.

Predictions with a sample size

Win probability and opponent-specific predictions from models trained on the archive itself - and a lab page that shows how well they actually do.

Everything a coach asks before a match, already answered.

Reports are computed once from the whole archive, so a question that used to mean an evening of demo review is a page load.

See a live report

Parse once, query forever

Every pro match is precomputed into utility clusters, setups, executes, rotations and economy. Reports are instant, not re-watched.

Private by construction

Your own demos are parsed on your machine; only a few KB of notes and bookmarks sync to your account, and only if you sign in.

Local models, no AI bill

Win probability, predictions and anomaly flags are trained on the archive itself. No external AI, no per-use cost. That is why the prices are low.

Progress on your own game

Your demos build a rating history, role metrics and concrete suggestions against your role's median.

Free to watch. From €4.99 a month to study.

Go €4.99 · Pro €29.99 · Max €49.99 · Team editions for five. During beta every account has the full studio; payments open at launch.

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Who it is for

Coaches

Opponent report, setups, executes and rotations for the next match. One page per team and map.

Analysts

Moments, Pattern Finder, scenario queries and the ML Lab: every claim with its sample size.

Players

Your own demos, parsed in your browser: rating history, role metrics, what to work on next.

Teams

One shared workspace: playlists, notes, playbook and a roster progress board (Team editions).

Questions people ask

Which matches are in the archive?

S, A and B tier events and their qualifiers, from HLTV demos, added weekly. Independent C-tier events are not collected. The live table is on the Archive scope page.

How far back does it go?

The archive is kept indefinitely; nothing is deleted. Older seasons count less in tendencies and predictions (90-day half-life) but their replays and statistics stay.

How soon is a new match on the site?

Demos appear on HLTV a few hours after a match; we collect them weekly and publish overnight. Instant per-match publishing is not how the site works - pages are recomputed from the whole archive.

Why does a team appear twice?

Different clan tags in demos ("1WIN" and "1win"). Same-name variants merge automatically when the rosters overlap; renames are reviewed by hand. Tell us if one slipped through.

Why is a tournament name odd?

Names are taken from Liquipedia; new events get a generated name until they are labelled. Report a bad one.

Do my demos upload anywhere?

No. Analyze and My DB parse demos inside your browser with WebAssembly. Nothing leaves your machine - not the file, not the parsed data.

Where is my data stored?

In your browser's storage (and in a .freezetime/ folder next to your demos if you picked a folder). Clearing site data removes it; the folder copy restores it.

What does the account store?

Steam ID, nickname, avatar, plan, a 30-day session cookie - and, if you use them, your notes, bookmarks, playlists and saved searches (a few KB) so they sync across devices. No e-mail is required.

More in the help center.