Freezetime turns thousands of pro maps into opponent reports, grenade patterns and rehearsed executes you can open in a second. It parses your own demos on your machine, not on ours.
Every round of every match in the archive, instantly - no demo download, no client. Scrub, jump to any kill, follow a player, stack rounds as ghosts on one map.
Utility habits, 0:15 setups, rehearsed executes, rotations, roles and economy. One page per team and map, with a ▶ into the real rounds behind every number.
Team → map → economy → result → what happened inside: AWP kills on eco, late defuses, B plants after 1:30. Every matching round, one click from the replay.
Where a team's grenades land, when in the round and from where. Drag a box on the map to isolate a spot; the round list jumps into the replay.
Drop a .dem and it is parsed inside your browser with WebAssembly. Nothing leaves your machine; the result opens as a full match page in seconds.
Win probability and opponent-specific predictions from models trained on the archive itself - and a lab page that shows how well they actually do.
Reports are computed once from the whole archive, so a question that used to mean an evening of demo review is a page load.
See a live reportEvery pro match is precomputed into utility clusters, setups, executes, rotations and economy. Reports are instant, not re-watched.
Your own demos are parsed on your machine; only a few KB of notes and bookmarks sync to your account, and only if you sign in.
Win probability, predictions and anomaly flags are trained on the archive itself. No external AI, no per-use cost. That is why the prices are low.
Your demos build a rating history, role metrics and concrete suggestions against your role's median.
Go €4.99 · Pro €29.99 · Max €49.99 · Team editions for five. During beta every account has the full studio; payments open at launch.
Opponent report, setups, executes and rotations for the next match. One page per team and map.
Moments, Pattern Finder, scenario queries and the ML Lab: every claim with its sample size.
Your own demos, parsed in your browser: rating history, role metrics, what to work on next.
One shared workspace: playlists, notes, playbook and a roster progress board (Team editions).
S, A and B tier events and their qualifiers, from HLTV demos, added weekly. Independent C-tier events are not collected. The live table is on the Archive scope page.
The archive is kept indefinitely; nothing is deleted. Older seasons count less in tendencies and predictions (90-day half-life) but their replays and statistics stay.
Demos appear on HLTV a few hours after a match; we collect them weekly and publish overnight. Instant per-match publishing is not how the site works - pages are recomputed from the whole archive.
Different clan tags in demos ("1WIN" and "1win"). Same-name variants merge automatically when the rosters overlap; renames are reviewed by hand. Tell us if one slipped through.
Names are taken from Liquipedia; new events get a generated name until they are labelled. Report a bad one.
No. Analyze and My DB parse demos inside your browser with WebAssembly. Nothing leaves your machine - not the file, not the parsed data.
In your browser's storage (and in a .freezetime/ folder next to your demos if you picked a folder). Clearing site data removes it; the folder copy restores it.
Steam ID, nickname, avatar, plan, a 30-day session cookie - and, if you use them, your notes, bookmarks, playlists and saved searches (a few KB) so they sync across devices. No e-mail is required.
More in the help center.